
Restart Blender, you can see the installed plug -in in the file → user settings → plug -inĪuto-Rig Pro V3.68.14 + Quick Rig V1.25.VSeeFace is a free, highly configurable face and hand tracking VRM and VSFAvatar avatar puppeteering program for virtual youtubers with a focus on robust tracking and high image quality.Open the software, click Edit (EDIT) → Preference → Plug-in (Aadd-ONS) → Install.
Graphics card with 1 GB RAM, OpenGL 3.3. 64-bit dual-core 2Ghz CPU with SSE2 support. Compliant with X-Muscle System for realistic muscles simulation. Bone remapper to retarget any armature action to another one, with different bone names and bone orientations. Game engines support, FBX, GLTF: Unity – Unreal Engine – Godot. Compliant with the Voxel Heat Diffuse Skinning addon. Auto-splitting of multiple elements + voxelization. Improved skinning based on Blender’s heatmaps. Advanced facial setup with automated placement. Complete set of secondary controllers for fine pose sculpt.
if the character is driving a car, hands on the wheel, then grab the car door) Multiple Child-Of constraints support for the IK hands and feet to change their parent space any time (e.g.Bend all fingers in one click (fingers grasp), fist pre-defined pose, auto rotation of fingers phalanges from scale.IK-FK snap autokey compliant, snaps properly when unlocking all the leg/forearm rotation axis.Cartoon compliant: stretchy spine, legs, arms….Bone picker: Can be turned on/off, import/export presets.
Fingers auto-rotation option: bend when scaling the first phalange, pre-defined fist pose. Fingers, toes, ears, breast, adjustable amount of spine, neck, twist bones, tail, and neck bones… Duplicate, remove limbs to rig creatures with multiple arms and legs. Apply Pose as Rest Pose feature to quickly change the rest pose of the character, aligning reference bones on it and applying armature modifiers in a single click. No need to redo everything if a bone is not where you want it to be. Edit Reference Bones feature to modify the rig anytime you want. Automatic bone placement solver based on mesh recognition for bipeds characters.